"Zombie.AttackHit"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie/claw_strike1.wav"
		"wave"	"npc/zombie/claw_strike2.wav"
		"wave"	"npc/zombie/claw_strike3.wav"
	}
}

"Zombie.AttackMiss"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie/claw_miss1.wav"
		"wave"	"npc/zombie/claw_miss2.wav"
	}
}

"Zombie.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"95, 104"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie/zo_pain1.wav"
		"wave"	"npc/zombie/zo_pain2.wav"
	}
}

"Zombie.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"95, 104"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie/zo_alert10.wav"
		"wave"	"npc/zombie/zo_alert20.wav"
		"wave"	"npc/zombie/zo_alert30.wav"
	}
}

"Zombie.Attack"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie/zo_attack1.wav"
		"wave"	"npc/zombie/zo_attack2.wav"
	}
}

"Zombie.Moan"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"NORM"

	"soundlevel"	"SNDLVL_NORM"

	rndwave
	{
		"wave"	"npc/zombie/moan_loop1.wav"
		"wave"	"npc/zombie/moan_loop2.wav"
		"wave"	"npc/zombie/moan_loop3.wav"
		"wave"	"npc/zombie/moan_loop4.wav"
	}
}

"Zombie.Footstep"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/zombie/foot1.wav"
		"wave"	"npc/zombie/foot2.wav"
		"wave"	"npc/zombie/foot3.wav"
	}
}